What is the primary purpose of asset structure in OpenUSD?
When constructing an OpenUSD scene, in which scenario is it most appropriate to use a payload instead of a reference?
Suppose you had the following layer:
#usda 1.0
(
defaultPrim = "ParentXform"
)
def Xform "ParentXform"
{
def Mesh "ChildMesh"
{
}
}
If you wanted to add a property to "ParentXform" such that it would automatically propagate to "ChildMesh" without having to add the same property to "ChildMesh", which of the following changes to "ParentXform" would make this work?
Which of the following are true for SdfChangeBlocks? Choose two.
In OpenUSD, a composed stage aggregates opinions from multiple sublayers. Why might an opinion in one layer not take effect in the final composed stage?
In a complex scene with multiple composition arcs, which of the following could cause unexpected property values? Choose two.
What geometric attribute should be kept in sync when updating point position values on an object?
Which of these is the most essential composition arc to put onto the components of a model hierarchy?
Review the following code for creating 1000 sphere instances. When this code is executed, why will the authored prims not yield any instancing efficiencies?
for i in range(1000):
xform = UsdGeom.Xform.Define(stage, f"/test_{i}")
sphere_path = xform.GetPath().AppendPath("sphere")
UsdGeom.Sphere.Define(stage, sphere_path)
xform.GetPrim().SetInstanceable(True)
xform.AddTranslateOp().Set((i * 2, 0, 0))
What is the fundamental data type in USD that enables API schemas to be non-destructively removed in stronger layers?
|
PDF + Testing Engine
|
|---|
|
$49.5 |
|
Testing Engine
|
|---|
|
$37.5 |
|
PDF (Q&A)
|
|---|
|
$31.5 |
NVIDIA Free Exams |
|---|
|